Textures widths and heights MUST be perfect squares (eg. szs file, and copying the materials and shaders over to your model manually. You're better off taking a copy of the original.
Exporting materials and shaders with Brawl Box or Brawl Crate doesn't always work correctly, and will generally produce errors. dae, taking care to remove the camera, model and light that Blender creates on startup. dae files, try opening it in the newest version of Blender, and exporting it as a. In the case that a model doesn't open correctly in 3ds Max, which can happen with non. They have a vast array of models from various games on various platforms. If you're looking for models to use, a good place to look is Models Resource, linked here. Atlas specifically uses 3ds Max 2015, however the tutorial works perfectly fine with 2021, and presumably should work with any version after 2010. If you have any questions or troubles, the best place to go is Atlas' MK Hacking and Modding Community discord server, linked here: įor tutorials on how to port models into the game, the best one I'm aware of was written by Atlas, and is linked here.
If you have anything you would like to contribute, do kindly post it as a comment, and I'll add it to this post if it seems necessary. Unlike with custom tracks, custom characters don't have a lot of documentation that I can find, so I'm going to archive as much information as I can into this thread.